Making Radiants: Lightweaver

Making Radiants: Lightweaver
The order finds it important to be able to separate the real from the lie and use that to move forward. Lightweavers tend to be free spirits, and many among their order see the importance of entertainment, beauty, and art in a person’s life.

Order of Lightweavers - Coppermind

Start your journey

This resource is designed for game masters looking for inspiration to start their players on their path to swearing the ideals of an order of the Knights Radiant. For each Order, there is a scenario that you might use in your campaign to help inspire your budding Knights Radiant to further their journey.

Scenarios include a basic setup to bring your party into the conflict, recommended skill checks to engage your players, and possible outcomes for you to plan for. Where appropriate, there are potential opportunities and complications to blend these events into the tapestry of your campaign.

Here are some quick reminders, which I explained in more detail in my previous post on Dustbringers.

  • Make it your own: Use these prompts as kick-starters for your campaign.
  • Complimentary and conflicting viewpoints: Scenarios in which your whole party participates may play out differently when viewed through the lens of different orders.
  • The journey or the destination: Whether it’s the pivotal moment where a player swears their first (or next) ideal or a simple skill challenge, you will find plenty of inspiration to keep your players engaged with the storyline.
  • Further reading: I recommend the Coppermind to any game master who is not well-versed in each Order's lore.

Scenario: Shadows in the dark

Instead of a scenario in which you can put your player, you have to do some prework with your Lightweavers. Have them consider what truth about themselves they are hiding and why it's important that they repress this part of their history or personality. 

Moments that harken back to this truth will be when the shadows of their cryptic spren appear in the corners of their vision, just out of sight. Look for moments to interject these flashes and encourage your player to address them. Allow them to drive moments cause their character to confront this truth.

Their story in yours

The best advice here is to work with your potential Lightweaver to weave their internal conflict into your storytelling. An easy mechanism would be to introduce a physical manifestation of their struggle, either a person or a place that forces them to confront the truth that will allow them to progress.

If both parties want to introduce a game mechanic to help move this along, consider skill checks related to Discipline. When stress or external forces cause the potential Lightweaver to be confronted or confronted by their truth, have them roll a Discipline check. Start the challenge rating low, and slowly raise it paced with their character’s progression through your campaign.

No failures

Failing a roll doesn’t mean they are forced to address their truth, but might impose a distraction or penalty that causes them to trip up in the moment. When the struggle becomes too great, they just might be ready to say the words.

Opportunities and Complications

Use these opportunities and complications to enhance this scenario's impact on your party and their future.

Opportunity: A potential opportunity scenario might be that the Lightweaver, when confronting their past, remembers a significant detail or useful piece of information that can help them on their mission/quest.

Complication: If the Lightweaver fails to address their truth, the memories haunt them until they can reconcile with themselves. This could affect future roles, interactions with other players or NPCs, etc.

Chugging along

A bit of a shorter one this time around. It's important to remember that the players and their characters are just as much a part of the storytelling in your campaign as your planned plot. The more you can incorporate their plans and vision into your story, the more they will enjoy it.

In my experience, the more engaged your players are in the story telling process, the better the campaign feels.

We're nearing the end of this series, with only Stonewards, Edgedancers, and Truthwaters remaining. Stick around to the end, and stay tuned for more Cosmere content.